This character is the assistant of the queen in this story. She is a graceful mediary between the classes within the colony on the planet of Ghisk. Dressed in fabrics that reflect her roles such as transparent silks, her outfit embodies opennes and empathy. Additionally, fluid drapes reflect her caring and nurturing personality but also imparting an approachable softness to her demeanor. The gathering in her sleeves represent her interconnective position within the hierarchy.
This outfit is part of a 6-outfit digital fashion and character design collection, combining technical expertise in digital fashion with an my passion for video gaming, combined into a playable game experience made in Unreal Engine 5.
This project explores the symbiosis between fashion design and video game garments, demonstrating how precision in patterning and traditional construction techniques enhances the realism of character attire.