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Gramophone prop for VR

My final prop for my first VR game is this gramophone. I really wanted to challenge myself using new tools and techniques to model it.
I am not satisfied with how blocky the horn looks inside Blender, but for some reason it is not as noticeable in Unity.

Gramophone as seen in the VR game. With textures used inside Unity

Gramophone as seen in the VR game. With textures used inside Unity

Render from Blender

Render from Blender

Modelling the gramophone using a reference image

Modelling the gramophone using a reference image

Finished base

Finished base

Modelling the basic horn shape

Modelling the basic horn shape

Finished gramophone with low vertice count

Finished gramophone with low vertice count