During my specialization in digital fashion, I focussed on researching how to make clothing for video games more realistic using the right pattern editing method and digital craftsmanship. I used Unreal Engine as the program to build my very first game prototype in.
Through the process, I noticed that Unreal Engine handles seams in digital clothes differently than the program I designed them in: CLO3D. I had to find a method to exaggerate the seaming more so they would be visible. This project is a step by step documentation of what was needed to achieve this.
Final video made using Unreal Engine life rendering. It shows the avatars, the environment and a bit of the gameplay.