Alien military character design

This character is a silent guardian within the alien colony. Dressed in garments that exude an air of mystery and authority. Their attirue, shrouded in secrecy, bears no transparency, symbolizing their commitment to concealment and protection. Thick, robust fabrics reminiscent of wool and neoprene form the very essence of their uniforms.
The military's apparel draws inspiration from the world of formal wear, embodying tailored precision of suit jackets and structured outfits. This nod to traditional formal attire underscores the authoritative nature of this class, signifying their role as protectors and enforcers within the intricate hierarchy of the planet of Ghisk.

This outfit is part of a 6-outfit digital fashion and character design collection, combining technical expertise in digital fashion with an my passion for video gaming, combined into a playable game experience made in Unreal Engine 5.

This project explores the symbiosis between fashion design and video game garments, demonstrating how precision in patterning and traditional construction techniques enhances the realism of character attire.

Creating the main shapes of the outfit

Creating the main shapes of the outfit

A continental shoulder cap is used (roped shoulder), this design evokes the feeling of authority as it is IRL used for men in important positions

A continental shoulder cap is used (roped shoulder), this design evokes the feeling of authority as it is IRL used for men in important positions

The collar is special, it looks as if there are 3 collars stacked on eachother but it's actually just 1 folded into corners to mimic layering

The collar is special, it looks as if there are 3 collars stacked on eachother but it's actually just 1 folded into corners to mimic layering

Final design screenshot with patterns

Final design screenshot with patterns

Imported avatar + outfit into Mixamo to create the animations needed for the game (idle, walk, run)

Imported avatar + outfit into Mixamo to create the animations needed for the game (idle, walk, run)

Imported into Unreal, I reassigned the fabrics and improved them

Imported into Unreal, I reassigned the fabrics and improved them

Screenshot Unreal Engine, the environment is created using Quixel Megascans

Screenshot Unreal Engine, the environment is created using Quixel Megascans

Screenshot Unreal Engine

Screenshot Unreal Engine

Illustration line-up of the full 18-piece collection showing the different classes within the narrative of the people of Ghisk

Illustration line-up of the full 18-piece collection showing the different classes within the narrative of the people of Ghisk

Video prototype - avatar can run

Video Unreal Engine experience, avatar can be controlled and player can walk through the environment and meet the other characters in the narrative